GoyoDeLaBrisa
Film Description:
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It is this sense of accessibility for all that has helped push open-source from being a fringe internet driven phenomenon into a viable commercial alternative. "This is a big change in the way movies are made," says Goyo de la Brisa who heads up the project.
Source: 3DWorld Magazine August 2006
source: 3DWorld Magazine August 2006
We go far beyond the use of open source software, actually applying the concept of open source to the production process itself.
Animated films are software from the models and programs that create the images, the speech sound FX and music, to the finished frames per second- they are all software in bits that can be created on computers and shipped down the line through the internet using standard protocols.
So as everything is software and bits we have adopted the conventions and methods of software production applied to movie production.
This is a deep and exciting project; we think we are building a new industry paradigm.
In conventional film making there is filming and post-production with a finished product 'the movie' at the end which is then distributed by some, probably physical, means.
As software there is a beta stage where a selected audience try-out the software and it is improved until it seems good enough to release and then there is Release 1.0 - not a finished product, but good enough to ship. From Release 1.0 work continues and the product is 'upgraded' and identified as an improved version by being given another number, Release 1.1 or 1.2 or if it is a major improvement release 2.0
That is how we release our movies, as we work on them they are tested with a selected audience (we call them beta-testers based on the software convention) and when the movie has been improved to the point where it is watchable as a reasonably polished product it is released as Release 1.0.
Being available for download (it's software remember) we continue improving it and issue the newer versions as upgrades 1.1, 1.2 etc.
The actual production process is Open Source, and we operate an
Open Call system.
Open Call is a conventional term used in theatre where anyone can come and audition for a part. We use that concept not just for actors but also for software model makers, graphics artists who do materials, sound effects creators, animators and even persons who have little artistic input but who have spare computer time and would like to render (film) the animations created by others.
To join the system a person goes to our (new) forum website and registers there explaining what aspect of the film production process he or she would like to be involved in. Then the person 'auditions' by posting an example of work (art, models, voice overs, etc).
If the quality of the audition is high enough and we currently need that ability in one of the projects we accept that person into the project and give access to a private resource which includes the details of each project. The team member can choose from the list of segements and make a claim on that by indicating which he or she would like to tackle.
If the finished work is accepted then it is edited into the project and the person gets a screen credit for the work.
As no movie is ever 'finished' it is always possible for a team member to put forward a new version of any scene and if it is accepted as being an improvment for the overal movie it will be edited in and a new release (upgrade) made.
We are developing the tools and methods for this Open Source Studio system, and have not yet moved all of the action on-line, we still use mail delivery for renders due to the size of the files and also for some acting recordings if the actor isn't that clued-up on computer internet methods. Our first production, a 60 minute animated film called "God's
Companion - the search for Jefratus" is now out of beta and ready for release 1.0 which is due this summer.
The people involved in the production are in America, Brazil, England, Germany, & Spain and probably other countries - being connected by internet you don't necessarily know where your collaborators are. I have only met a few of them face to face and I haven't spoken to many of the others. The process has involved lots of email and file exchange, but little conversation.
Any software can be used as long as it handles common standard files, but because we want it to be very easy to enter the Open Source Production system we have a preference for readily available low cost software. Much of this is open source, but not all of it. We use wings3D for models which is free, we use DAZ-Studio for posing and animating articulated models (humans and animals) because it is also currently free, we use Audacity and Wavepad for audio both of which are currently free and we use Bryce for landscape and machine animations because is is low priced.
The reason for using free or low priced software is because anyone can obtain it, try it and see if they like being a movie maker without the trauma of spending a large amount of money and then finding that they don't enjoy the process.
We have nothing against higher priced software, its just that to be OPEN, we need to also be CHEAP, so that everyone can try their hands (and eyes and brains) in this fantastic new process the Open Source Studio movie production system.
That is about 18 person years of work for each hour of finished film.
The God's Companion feature film was created much faster by less skilled animators working to a much tighter time budget. That 60 minute feature film works out at something like 1 person year for each finished hour.
Compare that to a major animated movie which typically has more than 300 or more persons working for 1 and a half years making about 200 person years per finished hour.
You get what you pay for.
God's Companion Elephant's Dream
Already the number of daily downloads exceeds the number of persons watching theatrical cinema releases.
With 40 million video downloads a day independent filmmakers are using the internet to bypass conventioanl distribution methods.
Not only is the internet transforming distribution, but it is also transforming production.
The rise of the Open Source Movie Production (OSMP) system, based on software methods, has brought us "Elephant's Dream" and "God's Companion".
The former hailed as the first open source short film and the latter the first feature length open source movie.
These innovations have the potential to grow into new virtual studios to rival Pixar and Dreamworks.
Why, is a mystery to the producers of the animated science fiction romantic comedy.
"We released early versions of most of the scenes for download so that people could see how the movie was shot and edited. For some reason a porn site has been sending people to watch scene 14," the director, Goyo de la Brisa, explains.
On June 7 seven hundred and fifty people clicked to download the scene. (The film makers could see that they had all come from a pornography site because the computer keeps a record of where they come from.) The next day June 8 another one and a half thousand porn seekers clicked to download the scene searching for some secret thrill.
The director and others have checked that scene, watching it several times wondering what on earth makes it of interest to pornographers, and aside from the mention of buttocks and thighs which is hardly rude, they cannot find any rational explanation.
"If it were the next scene, scene 15 in which Hignat tries to seduce Jones I could imagine that someone might find it titilating or perhaps it would appeal in some bizarre way to some fetish, but we are completely mystified why they chose scene 14."
If you want to check-out the scenes for yourself they are listed on the official movie website - official movie website
http://godscompanion.blogspot.com/2004_05_01_godscompanion_archive.html
http://godscompanion.blogspot.com
and if you want to sign up to the open source production system you can do so at-
Business Week -
http://www.businessweek.com/the_thread/techbeat/archives/2006/02/who_is_afraid_o.html
Business Week -
http://www.businessweek.com/the_thread/techbeat/archives/2006/04/blogs_multiply.html?campaign_id=search
Business Week -
http://www.businessweek.com/the_thread/techbeat/archives/2006/04/movie_downloads.html?campaign_id=search
Business Week -
http://www.businessweek.com/the_thread/techbeat/archives/2006/02/who_is_afraid_o.html?campaign_id=search
Business Week -
http://www.businessweek.com/the_thread/techbeat/archives/2006/01/forgive_me_for.html?campaign_id=search
Business Week -
http://www.businessweek.com/the_thread/techbeat/archives/2006/01/open_source_tak.html?campaign_id=search
Hollywood Search Engine -
http://www.searchenginejournal.com/?p=3210
International Herald Tribune-
http://www.iht.com/articles/2006/04/18/opinion/edlet.php
Read about the system at:
http://en.wikipedia.org/wiki/Open_source_movie_production
Si prefieres espanyol :
http://es.wikipedia.org/wiki/Open_Source_Movie_Production




2 Comments about GoyoDeLaBrisa
Nov 21, 2006 12:04PM
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Jun 14, 2006 11:25AM
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